The current surge of PlayStation video games arriving on PC is thanks largely to their creators asking Sony to make it occur, based on Cory Barlog.
The director of God of War spoke with Game Informer in regards to the means of bringing God of War to PC 4 years after it first arrived on PS4. The interview touched on the subjects of probably making adjustments to the sport’s content material for this new launch – which the builders rapidly determined towards – and the way taking part in at 60 frames per second and ultra-widescreen may also help you continue to get your butt kicked by valkyries. Then GI requested about what made Sony determine to start out increasing its presence on PC in spite of everything these years of console exclusivity.
“I think it was the collective of studios all over saying this is a really good idea. We should be looking into this,” Barlog defined. “Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, ‘I’m tired of hearing all this. Fine, we’ll do this.’ It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.”
Sony’s sharp flip into PC ports for first-party video games started a number of years after God of War was launched, which ends up in the subsequent query of whether or not this can imply a shorter watch for God of War: Ragnarok to make the identical leap. Barlog admitted he has “no idea” whether or not that would be the case.
“Right now, we’re taking it one game at a time, kind of looking at each one and determining, ‘Okay, is this the best thing?’ And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.”
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